![]() Using only the FullBuild0 files (as I've learned!) cause distortions. To address a couple things in this thread:Īrsil - my guess is you redid the files from FullBuild0? Many of the layout elements have changed since release, so many (but not all) of the major in-game elements are from the Delta builds. Based on my experience it would be possible to recreate most of the TS4 UI, but would be quite a bit of work (and more than likely not worth it). I just tried out a gray color scheme based on the question in this thread. (You know what they say about 10% of the work taking 90% of the time.) It's coming along surprisingly well, but I still have a few things to work out before I upload to the feedback forum. I've been working on TS3 UI overhauls using Photoshop batch actions. (ATLAS_HUDSimDisplay_00) and when I tried it in game it glitched weirdly. They seem related to the interface along with LAYO resources (that define the layout of the many windows thatįor instance, once I tried to simply recolor a little piece of the main background image of the UI I don't think there is much information about the format of UITX resources, I think it's possible, but far from easy.
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